Saturday, December 3, 2016

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

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yes i hadn't really thought about it, I even gave the wizard in my example above 1 point in staff skill for exactly this reason (i'd spend 1 point on staff or another weapon as a wizard: Skill 4 is lower than almost all enemies, whereas 5 is a massive difference as you are at least equal to a goblin in a fight)

but my thinking is that the +1 to your effective combat roll is surely for "using" the weapon not simply "having it in your hand(s)"?
same goes for dodge: either you're dodging attacks OR you're casting a spell and not both (?)

as for a flat penalty the issue (say -2 for the sake of discussion) then is having special skill 1 in sword and a sword to hand gives you a net -1 to your skill combat skill total, whereas simply having no weapon is no change.

dodge isn't used as a roll in combat anyway (it used to be, defensive fighting option is a better option anyway in current rules unless your dodge is very high. arguably i'd still use dodge as an option, even as a less useful one)
so I do think when fighting you're using Skill as your basic combat ability, not using any weapons to hand because they are merely in your hand, possibly give them a penalty to the magic roll in exchange for a dodge bonus to your Skill? (but then what about natural mage, this would purely be a benefit for the character with this talent)

Statistics: Posted by Eddie — Sat Dec 03, 2016 5:16 pm






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December 3, 2016 at 09:35AM

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