Saturday, December 3, 2016

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

Advanced Fighting Fantasy 2 • Re: Spellcasting in combat

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Eddie wrote:
as for a flat penalty the issue (say -2 for the sake of discussion) then is having special skill 1 in sword and a sword to hand gives you a net -1 to your skill combat skill total, whereas simply having no weapon is no change.
I was thinking the penalty would apply any time you were defending while casting, even if you didn't have a weapon to help.

Eddie wrote:
dodge isn't used as a roll in combat anyway (it used to be, defensive fighting option is a better option anyway in current rules unless your dodge is very high. arguably i'd still use dodge as an option, even as a less useful one)
I'd forgotten this is a house rule but I play the Dodge skill is added to the combat roll against missiles. Adding the defenders weapon skill there doesn't make a lot of sense, but you also can't have the attacker adding a special skill and the defender adding nothing. It's a small step from that to allowing adding the Dodge skill to the defense roll if they don't have a weapon out, although I can't see that one coming up so much.

Statistics: Posted by SkinnyOrc — Sun Dec 04, 2016 12:27 am






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December 3, 2016 at 04:38PM

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