http://ift.tt/2etL3Ti
"Eight Characters, a Number, and a Happy Ending" is an interactive story written by K.G.Orphanides for the 2016 interactive fiction competition. The game was written with the Quest authoring system.
I noticed that the title contains an Oxford comma, something which made me smile. Oxford comma is a subject which has inspired some great cartoons, a dopey controversy, and a pretty good song.
A year ago, during the 2015 competition, I began to notice IF authors begin to use a much wider variety of authoring tools. The trend had been going on for longer than that, but I really started to notice it last year. This came at the same time as a trend toward making parser fiction more accessible to a wider audience. And finally, a trend toward games which toggled between open choice input and menu driven input. I began to wonder if there wasn't some platform available which would allow players to choose how to engage with the story. Players who didn't want to type could interact with onscreen buttons or menu-mazes. Players felt typing was either simpler or more immersive could interact that way. "Quest" might be just that system.
Mild spoilers follow:
Read more »
I noticed that the title contains an Oxford comma, something which made me smile. Oxford comma is a subject which has inspired some great cartoons, a dopey controversy, and a pretty good song.
A year ago, during the 2015 competition, I began to notice IF authors begin to use a much wider variety of authoring tools. The trend had been going on for longer than that, but I really started to notice it last year. This came at the same time as a trend toward making parser fiction more accessible to a wider audience. And finally, a trend toward games which toggled between open choice input and menu driven input. I began to wonder if there wasn't some platform available which would allow players to choose how to engage with the story. Players who didn't want to type could interact with onscreen buttons or menu-mazes. Players felt typing was either simpler or more immersive could interact that way. "Quest" might be just that system.
Mild spoilers follow:
Read more »
Gamebook blogs
http://ift.tt/2etL3Ti
via Planet Interactive Fiction http://planet-if.com/
October 22, 2016 at 07:27AM
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