Thursday, September 29, 2016

Advanced Fighting Fantasy 2 • Re: More combat rules

Advanced Fighting Fantasy 2 • Re: More combat rules

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Always good to have some more combat options to use!

Sundering works for me for weapons and shields but I'm not sure about armour. They're in the armour so isn't that kind of the same as hitting them? Putting that one aside, how about a bonus for sundering weapons on long poles (spears, polearms and lances)? You'd expect that to be easier, and if you've got the skill to do it might be a good way to take away an opponents reach advantage.

Tripping is even better, very cinematic! The only thing I'm wondering is should it be based on strength? I've done a little Aikido and tripping someone has more to do with taking away their balance. So it's a skill thing rather than strength. Also with the size penalty it isn't really much harder for a small person to trip a large person. In a fight you're both moving your own weight so if you redirect the larger persons movement their own strength tips them over.

Weapon reach we've talked about here before but that's a nice summary of it. I like reach because it encourages players to use the longer weapons more.

These got me thinking, I don't think we've talked about a disarming rule have we? That'd make a good combat option.

Statistics: Posted by SkinnyOrc — Thu Sep 29, 2016 12:11 pm






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September 29, 2016 at 06:17AM

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