Saturday, October 31, 2015

sub-Q Magazine: Happy Halloween, Loot Fans

Ah, my sweet loot fans. Here lies the last of Halloween 2015’s set of six. If you’ve found them all, look for a little additional reward link on your loot page. More sets and more little rewards are to come. Thanks for playing. It’s awful nice to have you here.

The post Happy Halloween, Loot Fans appeared first on sub-Q Magazine.



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Segue: Ectocomp impressions: Invasion

Ectocomp has just released its games for judging. It’s a competition for horror and Halloween-themed IF – this year with both “speed IF” and “spirit of speed IF” divisions. First up: Invasion (Cat Manning), a horror Twine about inexorable alien monsters.

This will be a mildly spoilery discussion. Before I get to it: Invasion is great, a very creepy Twine that helped rekindle my interest in reading horror in this format, and you should go play it.

There are a lot of unstoppable horrors going around lately – both It Follows and The Babadook, this years’ most praised horror films, dealt with relentless menaces of one kind or another. As a culture, we seem inexplicably interested in inevitable, slow-marching doom. For a long time, in horror, dread was produced from not seeing the monster and imagining what it might look like. Nowadays we seem conditioned to staring at the monster from a distance, seeing it coming, and not being able to do anything about it. We know it intimately; we just don’t know when it’s going to get us. We imagine death so much, it feels more like a memory.

Memory. Manning’s monsters consume mementos, and the actual memories that go with them. It wouldn’t be so unsettling if the story didn’t spend the time to detail the implausible number of personal mementos that the player character carries. Implausible until you find out what they are: sacrifices, or bait, or a paliative tactic. The beast stalking the viewpoint character can’t necessarily be stopped, but it can be delayed, slowed down with those small offerings.

There’s a long tradition, in Western literature, of questioning whether fighting against an inhuman threat provokes the loss of one’s humanity; Invasion interrogates how fleeing – how being a victim of such a threat might as well.



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if: Sub Rosa

This is a review of “Sub Rosa: The Seven Deciets of Confessor Destine,” an entry in the 2015 Interactive Fiction competition whose authors are Joey Jones (Master Writer) and Melvin Rangasamy (Master Programmer).  Usual disclaimers apply.  This review is based on a version downloaded on the 8th of October, and not the most recent update. […]

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4 Coast Styles for Mapmaking

   There are lots of ways to indicate water on a map with lines – and many more with tone or colour. Here are four I regularly use.  1. Broken Waves After you have your coastline, use short, gently curving lines along the shore. The lines should follow the shapes of the coast, but smooth […]

The post 4 Coast Styles for Mapmaking appeared first on Fantastic Maps.



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Interactive Fiction Possibilities: A Sneak Preview



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what will you do now?: IFComp 2015: Recorded

By Nick Junius (parser; IFDB; play here)An escape game - well, in a loose sense of the word - where...

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Für Valeron, Für Herrlichkeit!

Yeah, okay that doesn’t sound quite as catchy does it – but hey, that is what our valiant heroes in Germany will be calling out as they charge into the hordes, adding their might to the ongoing battle against the dastardly Legion of Shadow.

DestinyQuest Book One was released in Germany a few weeks back, and last week I finally managed to get my hands on a copy of the book. It is mighty loot indeed – mighty not only for its splendid design work by a very talented team (more on that later) but also its sheer size.

The German version of Legion is by far the largest of all the editions, with a spine that puts most George RR Martin books to shame. At first I did ponder why it had become such a large tome, after all, the text in the book looked to be a smaller font size to other versions. Then I suddenly hit on the reason – German words are big. I mean, really, really big.

The size of the wordage is most noticeable (to myself anyway) in some of the item names. The rat-bitten gloves, for example, have now become the impressive sounding Rattenzerfressene Handshuhe! Phew. I think there must be German gamebookers screaming right now for bigger inventory boxes to write all their loot in!

And, while we’re on the topic of the German language, let’s take a moment to admire this impressive beauty - beiseitezudrücken (which apparently means, ‘push aside’). Wow, I’m not sure how I would even begin to get my vocal chords around that one.

The German translation has been published by Mantikore-Verlag (http://ift.tt/20hVjAT) and is available from their webstore. The Heart of Fire is also currently being translated and will be available next year.

Back to the design. It is a stunning looking book, with great typesetting and formatting. What I also liked were the inclusion of black-and-white maps instead of the colour ones. I had considered going the b/w route back when I self-published as an obvious means of cost-saving, but was worried that adding in lots of extra quest symbols might confuse readers. I have to say, the approach that Mantikore have taken works really well, using weapons to represent the difficulty of each quest. If you’re a DQ collector, then this makes this version of the book a nice little addition to the set.

Mantikore-Verlag was set up by gamebook lover Nicolai Bonczyk back in 2009. Lone Wolf was the first book that he published. Having got into the hobby through the Lone Wolf series, Nic got chatting with the books’ creator, Joe Dever, (via the wonders of the internet) and asked why no one was publishing the Lone Wolf books in Germany. Joe apparently said ‘well,  no one asked for it.’ So Nic saw that as the perfect opportunity to bring this fantastic gamebook series to Germany.

Since then, the company has gone from strength to strength, taking on other RPG, fantasy and gamebook series. Nic also attends conventions and even runs his own every August (Manticon). which is hosted in a German castle! I have been invited to the next one to meet my German fans, so I’m looking forward to that!  

And finally, talking of ‘old greats’ like Lone Wolf, be sure to check out the Kickstarter for The Warlock of Firetop Mountain – the new digital version by the awesome guys at Tinman Games. I tweeted earlier this week that most gamebooks sadly lack that ‘rock n roll’ factor to make them cool – well, there is certainly some serious groove going on with Tinman at the moment, as this adaptation is using a 3D tiled combat system and digital miniatures to make the story come alive.

I will always have a soft spot for TWoFTM as it was the first FF gamebook I read and enjoyed. Please support the kickstarter if you can by pointing your browser at: - http://ift.tt/1PTGCjN

It’s been a quiet time for news, but keep your eyes glued to this site over the coming months, as I have my fingers-crossed there might be something special to share soon…

Happy adventuring!

MJW 



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Don't You Know We're on the Eve?



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Short Story Saturday: Halloween Thrills - SHARKPUNK and GAME OVER



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Friday, October 30, 2015

Facing Fire by HelenKay Dimon

At least this would make a funnier B-grade movie than any of Suzanne Brockmann's books.

The post Facing Fire by HelenKay Dimon appeared first on HOT SAUCE REVIEWS.



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Emily Short: October Link Assortment

Upcoming meetings and events: Wordplay in Toronto is November 7. There will be talks about text-based games, there will be demos of other games, there will be assorted IF folks. I am speaking. Perhaps I will see you there. Also … Continue reading


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Renga in Blue: IFComp 2015: The Baker of Shireton

By Hanon Ondricek. Played in browser with Firefox. Not finished. Keeping with the “busting expectations” theme, The Baker of Shireton was what I expected from the blurb (fantasy universe game about a baker who turns into a hero) but there were two crazy wrenches in the mix. One is both terrible and genius while the […]


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IFComp 2015: The Baker of Shireton

By Hanon Ondricek. Played in browser with Firefox. Not finished. Keeping with the “busting expectations” theme, The Baker of Shireton was what I expected from the blurb (fantasy universe game about a baker who turns into a hero) but there were two crazy wrenches in the mix. One is both terrible and genius while the […]

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A Lover’s Vow by Brenda Jackson

If you are looking for an offensively foul and dumb hero, it's your lucky day. Bonus: the rest of the book is just as crappy.

The post A Lover’s Vow by Brenda Jackson appeared first on HOT SAUCE REVIEWS.



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Gamebook Friday: The Warlock of Firetop Mountain



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Dark matter



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Thursday, October 29, 2015

Renga in Blue: IFComp 2015: Forever Meow

By Moe Zilla. Played using Firefox to completion. In Forever Meow you are a cat who is upset about an empty food dispenser, triggering a bit of an adventure. It has a variant choice interface where advancing when there is no choice involves pressing a key rather than clicking a link. This was actually quite […]


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IFComp 2015: Forever Meow

By Moe Zilla. Played using Firefox to completion. In Forever Meow you are a cat who is upset about an empty food dispenser, triggering a bit of an adventure. It has a variant choice interface where advancing when there is no choice involves pressing a key rather than clicking a link. This was actually quite […]

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Emily Short: IF Comp 2015 review collective

As mentioned elsewhere, as part of an ongoing project to bring more voices to the IF Comp conversation, I’ve been reaching out to players and authors who aren’t part of the intfiction community, and also to some veteran intfiction denizens … Continue reading


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The Warlock Kickstarter is GO, GO, GO!

Hi, this is Neil! I’m currently sat in a small room just off the show floor at PAX Australia tapping away on my keyboard to bring you some awesome news. It’s crazy out there! We’re showing off The Warlock of Firetop Mountain to the masses of Australian gamers that are attending the Penny Arcade Expo […]

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Renga in Blue: IFComp 2015: In the Friend Zone

By Brendan Vance. Played with Firefox to completion. If there is an overall theme I’ve seen so far in the competition (as far as a random collection of work by entirely different authors of different backgrounds can have a theme) it would be “subversion of expectations”. In the case of In the Friend Zone, I […]


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IFComp 2015: In the Friend Zone

By Brendan Vance. Played with Firefox to completion. If there is an overall theme I’ve seen so far in the competition (as far as a random collection of work by entirely different authors of different backgrounds can have a theme) it would be “subversion of expectations”. In the case of In the Friend Zone, I […]

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Segue: Impressions: Sun Dogs

Sun Dogs screenshot

Sun Dogs is a text game in which interaction is mostly directed by moving around a map and exploring different places in a transhuman future.

It’s a curious little game, a very spare experience aided by a looping ambient soundtrack and modernist visuals. You travel around the inner solar system, collecting skills, information, and tools from the various planets, asteroids, and orbitals. For the most part, this isn’t a goal-driven game; there is a conspicuous “missions” tab in the UI, but during my experience with it, it mostly stayed empty. Instead, I was happy to bum around between Ceres and Mercury, getting to know the cultures and technologies that sprang up all over the solar system.

And dying. You die a lot in Sun Dogs; sometimes Jovian jackboots show up out of nowhere and maser your pod until it pops like a maize kernel. Sometimes you get into a literal trainwreck on Mars. Sometimes you’re shot in an anonymous corridor in Pallas for no apparent reason.

Sometimes they recover your cortical stack and you get reinstantiated from memories all the way up to your death. Sometimes they have to restore you from a backup. Either way, you’re in a new body and off you go again.

Making death “meaningful” is a long-running debate in video game design, featuring such illustrious entries as Nethack and Dark Souls. Sun Dogs uses its science fiction conceit to cheerfully invert the dynamic: What if death really was meaningless, a weird little break in an otherwise non-stop existence?

There’s not an overwhelming amount of content here, and what there is is spare and small, little frozen images from a strange universe. But I didn’t find it unsatisfying. I helped an odd vacuum-drifting creature recover their heart; I traded info for new intestinal flora – which turned out to be defective. I met zebras in a Dyson cylinder, elephants on the flooded-scorched surface of old Earth, and aristocrats permanently on the move around Mercury – Sounds familiar!

Sun Dogs is available now on Itch.io, available on Windows and Mac.

Stray Observations

  • Role-players who enjoy Sun Dogs will likely also enjoy Eclipse Phase, a tabletop role-playing game which uses the same sort of science fictional ideas (neural uploading, resleeving, orbital life) to build a very detailed horror-conspiracy setting.
  • I’m more than a little disappointed that this game only features bodies sunward of Jupiter. It’s missing on some of the Sol system’s greatest hits: Titan’s liquid methane seas, Europa’s buried ocean, the “binary planet” Pluto-Charon system.
  • I would love a mobile version of this; it’s perfect for brief bursts of play. Unlike 80 Days, it’s low-key and soothing in a way that would probably make me more inclined to pull it out and play it.


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Segue: Tiny patterns in hypertext prose: the looping link

There’s a lot of writing out there about the macro-level [structure] of hypertext (or cybertext) stories. But, at least from the practical IF author community (as opposed to academia), there is relatively little about the micro-scale details of writing hypertext prose.

I’ve been collecting these lately, hoping to put together some kind of practical, writer-facing catalog of them; it’s particularly targeted at fiction writers from outside the fiction world. These are meant to be analogous to figures of speech or rhetorical devices such as synecdoche and anaphora, in that they sit somewhere between structure and semantics; with the caveat that they’re only possible in hyperlink prose.

I am not, however, going to make up Greek words for them. Promise. I’m going to give them vaguely meaningful, kenning-like English names.

To start out, a thing I stumbled upon writing my IFComp entry – no, this post doesn’t contain spoilers for that or discussion of it – which is a particular way to write a cycling link:

The joke here is that the cycling link works both ways. Each step in the cycle fits the sentence it’s in, of course, but together they also form a progression:

inaccessible / dark / preternaturally dark / dark, and you were likely to be eaten by a grue/ too dark to enter / inaccessible…

Such that the first/last entry, “inaccessible”, gets re-contextualised by the previous iterations. So the cycling link isn’t just a matter of affect; the reader isn’t just using it to select the version of the story she wants. The cycling link is itself delivering context that is only visible through interaction with it. By the time the reader has cycled all the way back around to “inaccessible,” she knows why the cave is inaccessible.

Usually, the effect of this is to suggest that the protagonist (or the viewpoint, whatever it is) is rethinking or approaching towards some conclusion. In the example, the suggestion is of the protagonist’s fear of grues creeping up on him as he stares into the black maw of the cave. It can suggest the interior state of the protagonist in a lateral way. Repetitive, intrusive thoughts are particularly natural to convey using a looping link.

The word loop here is meant as in rollercoasters or aircraft, not programming languages. You go back to where you started, but in the process you moved away from your original plane of movement, and got to see some things. The looping link is like an orthogonal vein of meaning embedded in the middle of the sentence.

Not all cycling links are looping links; for example this line from Prospero:

Here stood the musicians, playing through an interminable medley, the bassist’s arm drooping slightly under the weight of the instrument. […] As she moved unseen through the crowd, she [listened with distant interest / swayed along to the rhythm / did not harken to the sound].

Here, the cycling link doesn’t convey a specific meaning by itself; they really are just different possibilities for the player to pick from. For a looping link to exist, the possibilities have to agree on some level.

I hope this made sense. As usual, my comment section is actually [Twitter]. I’d especially love to hear about prior art on this general subject (of figures of speech and patterns in hypertext prose) as well as examples that fit the description of what I’m trying to get at here.



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Fear Week: The Weeping Maiden



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sub-Q Magazine: Author Interview: Autumn Nicole Bradley

Autumn Nicole Bradley is a mercurial mixture of equal parts speculative fiction writer, game creator, and incorrigible polymath. Her Twine game “Player 2” appeared in Video Games for Humans, and her serial queer love story, Trash Romance, is available at trashmance.com. Follow her on Twitter @lifeinneon. This interview was conducted by email in October 2015.   Devi […]

The post Author Interview: Autumn Nicole Bradley appeared first on sub-Q Magazine.



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Emily Short: IF Comp 2015: Darkiss – Chapter 1: the Awakening (Marco Vallarino)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Emily Short: Sun Dogs (Royal Polygon)

Sun Dogs is a map-and-text game, with various events tied to each location, and various routes between locations. Much of the pleasure comes from exploring and finding out how different this universe is from our own. So far it’s formally … Continue reading


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The Mistress and Her Men by Minerva Howe

The hot stuff is here, but why does it have to have romance?

The post The Mistress and Her Men by Minerva Howe appeared first on HOT SAUCE REVIEWS.



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Classic Adventure Solution Archive: CASA Update - 25 new game entries, 11 new solutions, 8 new maps, 1 new fixed game



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Advanced Fighting Fantasy 2 • Re: Dark Seeing



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Steampunk Thursday: Vanishing Point



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Wednesday, October 28, 2015

Fear Week: The Raven



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My Complete and Utter Fighting Fantasy and Gamebook Bibliography

Fighting Fantasy gamebooks started in 1982 with The Warlock of Firetop Mountain. Over the next twelve years, a total of 59 gamebooks was published, along with a magazine, a multi-player RPG, and other spin-offs. I was by no means the most prolific contributor to the series, but here’s a list of my contributions to the […]

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Renga in Blue: IFComp 2015: The Insect Massacre

By Tom Delanoy. Finished three times on a computer using Firefox. The Insect Massacre casts you as a computer monitoring a research lab; a PhD student named Sally has been murdered, and you switch parts of the lab to monitor as the investigation unfolds. The text is done entirely in dialogue. The most noticeable issue […]


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IFComp 2015: The Insect Massacre

By Tom Delanoy. Finished three times on a computer using Firefox. The Insect Massacre casts you as a computer monitoring a research lab; a PhD student named Sally has been murdered, and you switch parts of the lab to monitor as the investigation unfolds. The text is done entirely in dialogue. The most noticeable issue […]

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Emily Short: IF Comp 2015: Arcane Intern (Unpaid) (Astrid Dalmady)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Emily Short: IF Comp 2015: Taghairm (Chandler Groover)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Advanced Fighting Fantasy 2 • Re: AFF on YouTube



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Warhammer Wednesday: Herald of Oblivion reviews



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Renga in Blue: IFComp 2015: Ether

By Mathbrush. Played on computer using Gargoyle. Finished without hints or walkthrough. “Well,” I thought, booting up the game, “if nothing else this will be the first game ever made where you play as a magical flying nautilus.” It contains a list of items and requirements to travel to your next world. As you continue […]


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Tuesday, October 27, 2015

IFComp 2015: Ether

By Mathbrush. Played on computer using Gargoyle. Finished without hints or walkthrough. “Well,” I thought, booting up the game, “if nothing else this will be the first game ever made where you play as a magical flying nautilus.” It contains a list of items and requirements to travel to your next world. As you continue […]

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Renga in Blue: IFComp 2015: To Burn in Memory

By Orihaus. Played using the Chrome browser. Not finished. While I was stationed with the colonial forces near the Namib, a visiting British officer had told me that the whole project of colonialism functioned on the same mechanism to a weapon they had, called the Maxim Gun. A beastly thing that could tear a man […]


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IFComp 2015: To Burn in Memory

By Orihaus. Played using the Chrome browser. Not finished. While I was stationed with the colonial forces near the Namib, a visiting British officer had told me that the whole project of colonialism functioned on the same mechanism to a weapon they had, called the Maxim Gun. A beastly thing that could tear a man […]

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Advanced Fighting Fantasy 2 • Dark Seeing



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Doug's World: Switcheroo (review)



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Storycade: Twine: This Book is a Dungeon

This book is a dungeon

This Book is a Dungeon is a Twine game about a terminally ill man trying to find his way through a dungeon as it tries to kill him in a number of horrible ways. In this game, you play a nameless, genderless person lamenting their lot in life.  After feeling ill for some time, they […]

The post Twine: This Book is a Dungeon appeared first on .



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Villain Profile – The Beast from Kill the Beast by Victor Cheng

Villain profiles return!  In my quest to promote more amateur gamebooks, I will look at a villain from a book I’ve found on www.ffproject.com.  I will mention these great amateur books in future posts.  The Beast is from Kill the Beast by Victor Cheng who has also written In the Footsteps of a Hero.  So, […]

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Villain Profile – The Beast from Kill the Beast by Victor Cheng

Villain profiles return!  In my quest to promote more amateur gamebooks, I will look at a villain from a book I’ve found on www.ffproject.com.  I will mention these great amateur books in future posts.  The Beast is from Kill the Beast by Victor Cheng who has also written In the Footsteps of a Hero.  So, […]

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The Gameshelf: IF: Indiecade happened and it didn't kill me



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Villain Profile - The Beast from Kill the Beast by Victor Cheng



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Fear Week: Esther's Mirror



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Vault of the Vampire vs. Wychwood Pumpking



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Emily Short: IF Comp 2015 Guest Post: Lucian Smith on Switcheroo

This post is part of an ongoing project to bring more voices to the IF Comp conversation. I have been reaching out to players and authors who aren’t part of the intfiction community, and also to some veteran intfiction denizens … Continue reading


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Emily Short: IF Comp 2015: Brain Guzzlers from Beyond! (Steph Cherrywell)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Tie-in Tuesday: World of Warriors Official Sticker Book



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Renga in Blue: IFComp 2015: Laid Off from the Synesthesia Factory

By Katherine Morayati. Finished twice on iPhone, three times on computer with Gargoyle. Thus rose, like a techy Tower of Babel, the Saturator, which (the pitch goes) detects your emotional undercurrent – your presence, basically – and infuses the room with simpatico ambience and portent, like an air freshener for mood. (The original tagline said […]


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Monday, October 26, 2015

A McClendon Thanksgiving by Sean D Young

Everyone's awesome, gorgeous, rich, and amazing; and there is nary a decent conflict in sight.

The post A McClendon Thanksgiving by Sean D Young appeared first on HOT SAUCE REVIEWS.



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IFComp 2015: Laid Off from the Synesthesia Factory

By Katherine Morayati. Finished twice on iPhone, three times on computer with Gargoyle. Thus rose, like a techy Tower of Babel, the Saturator, which (the pitch goes) detects your emotional undercurrent – your presence, basically – and infuses the room with simpatico ambience and portent, like an air freshener for mood. (The original tagline said […]

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The Legend of Lyon Redmond by Julie Anne Long

Who cares about the book? Let's party, people, the series is finally over!

The post The Legend of Lyon Redmond by Julie Anne Long appeared first on HOT SAUCE REVIEWS.



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Renga in Blue: IFComp 2015: TOMBs of Reschette

By Richard Goodness. Played with Chrome browser. Successfully won without hints. TOMBs of Reschette is a self-proclaimed “Videogame About Fighting Monsters”. It initially presents itself as if the fervent imagination of a 10-year old’s fantasy campaign was written out in prose by an adult. It gives all the cliches within the dungeon crawl a giant […]


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Fear Week: the Wendigo



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IFComp 2015: TOMBs of Reschette

By Richard Goodness. Played with Chrome browser. Successfully won without hints. TOMBs of Reschette is a self-proclaimed “Videogame About Fighting Monsters”. It initially presents itself as if the fervent imagination of a 10-year old’s fantasy campaign was written out in prose by an adult. It gives all the cliches within the dungeon crawl a giant […]

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Emily Short: IF Comp 2015 Guest Post: Brendan Desilets on Untold Riches

This post is part of an ongoing project to bring more voices to the IF Comp conversation. I have been reaching out to players and authors who aren’t part of the intfiction community, and also to some veteran intfiction denizens … Continue reading


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Worldwide WP 5k — For Alan!

Yep, it’s happening again! WordPress, the site I use to host this blog, is doing their annual online 5k. It’s a physical event without a singular physical location; that is to say, you run/walk where you are, but through the magic of the internet, it’s one cohesive event. I joined in a few years back, along […]

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Dark Economy by M Keedwell

This is more of a mystery than romance, but it's not too bad.

The post Dark Economy by M Keedwell appeared first on HOT SAUCE REVIEWS.



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The BFS Awards 2015



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what will you do now?: scarfmemory

By Michael Brough (Twine; IFDB; play here)Cover art: small photo of a red and blue… scarf? I...

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Emily Short: IF Comp 2015: Two Encounters in the Woods

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Thought for the Day



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Sunday, October 25, 2015

Renga in Blue: IFComp 2015: Grandma Bethlinda’s Variety Box

By Arthur DiBianca. Played on computer with Gargoyle. Finished, using walkthrough twice. > u display You tap the little display, and the message changes. A panel on the top of the box slides open, revealing three buttons: white, gray, and black. > u white Click. A small hole opens on the bottom of the box, […]


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Not Dead Hugo: Announcing Roodylib 4.1.1 - the "Information" release!



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IFComp 2015: Grandma Bethlinda’s Variety Box

By Arthur DiBianca. Played on computer with Gargoyle. Finished, using walkthrough twice. > u display You tap the little display, and the message changes. A panel on the top of the box slides open, revealing three buttons: white, gray, and black. > u white Click. A small hole opens on the bottom of the box, […]

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Advanced Fighting Fantasy 2 • Re: AFF on YouTube



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vaporware: Parsing in ZIL, part 2: Noun phrases



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Emily Short: IF Comp 2015: I Think the Waves Are Watching Me (Bob McCabe)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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The Dance of the Waning Sun



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Doug's World: IF comp (almost) 50% done



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Doug's World: In the Friend Zone (review)



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Emily Short: IF Comp 2015: a couple of games I beta-tested

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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The dwarvern pocket universe of Khrenkalla



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Saturday, October 24, 2015

How to Draw Roads on a Map (with the Stroke Tool)

Parallel lines are a good way to indicate a road on a map. But drawing parallel lines is next to impossible. Photoshop to the rescue – there’s a simple trick to get this effect quickly and easily. 1. Draw the roads using a hard round brush The first step is actually to draw in the […]

The post How to Draw Roads on a Map (with the Stroke Tool) appeared first on Fantastic Maps.



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Advanced Fighting Fantasy 2 • Re: I'm back. Chaos manticore and Mounted combat questions



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Undo Restart Restore: Please excuse the crudity of this model

This is the seventh and last article in the Back to the Future theme week series. …I didn't have time to build it to scale or paint it. To end the Back to the Future theme week, here's a concept of a time travel game I've toyed with on and off for the past five Continue reading Please excuse the crudity of this model


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what will you do now?: IFComp 2015: Pilgrimage

by Víctor Ojuel (parser-based, play here)You are on a pilgrimage. Where to? It is uncertain.I had...

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Advanced Fighting Fantasy 2 • Re: I'm back. Chaos manticore and Mounted combat questions



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what will you do now?: The Fixer

by Chikodili Emelumadu (play here)Women come to her when their husbands stray. She accepts not crude...

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Emily Short: IF Comp 2015: Onaar (Robert DeFord)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Emily Short: IF Comp 2015: The Baker of Shireton (Hanon Ondricek)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Forever Your Earl by Eva Leigh

I am a fan of the author's works under another pseudonym, but this one doesn't resonate with me at all.

The post Forever Your Earl by Eva Leigh appeared first on HOT SAUCE REVIEWS.



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Friday, October 23, 2015

The Last Witch Hunter (2015)

Hopefully, this flat and draggy movie is indeed the last of its kind.

The post The Last Witch Hunter (2015) appeared first on HOT SAUCE REVIEWS.



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Doug's World: Crossroads (review)



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Undo Restart Restore: Where'd you learn to shoot like that?

This is the sixth article in the Back to the Future theme week series. There's a dramatic principle called Chekhov's gun: Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must Continue reading Where'd you learn to shoot like that?


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Advanced Fighting Fantasy 2 • Re: I'm back. Chaos manticore and Mounted combat questions



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Advanced Fighting Fantasy 2 • Re: Agran Death Mask



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Choice of Games: Deathless: The City’s Thirst — Wizard lawyers vs. scorpion gods!

We’re proud to announce that Deathless: The City’s Thirst, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until November 2nd. Negotiate water rights from scorpion gods in this necromantic legal thriller! Discredit your boss, solve murders, and reanimate your own corpse to keep your city from drying out. “Deathless: The City’s Thirst” is a 150,000-word interactive novel by Max Gladstone, author of “Choice of the Deathless” and the “Craft Sequence” novels, nominated for the John W Campbell Best New Writer Award, the XYZZY award,

Continue Reading...



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Choice of Games: “Zombie Exodus” out on Steam, 25% off during launch week

We’re happy to announce that one of our bestselling Hosted Games, Zombie Exodus, is now available on Steam for Windows, Mac, and Linux. Buy it today for 25% off the regular price! Zombie Exodus is an interactive survival novel by Jim Dattilo (author of A Wise Use of Time). It’s over 700,000 words long. It starts with a daring escape from a zombie-infested city; it ends at Zombie Exodus, when a horde of zombies swarms outlying settlements like locusts. We’ve published a number of popular games on Steam under our “Choice of Games” label, and earlier this year we published

Continue Reading...



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Deathless: The City’s Thirst — Wizard lawyers vs. scorpion gods!

We’re proud to announce that Deathless: The City’s Thirst, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until November 2nd. Negotiate water rights from scorpion gods in this necromantic legal thriller! Discredit your boss, solve murders, and reanimate your own corpse to keep your city from drying out. “Deathless: The City’s Thirst” is a 150,000-word interactive novel by Max Gladstone, author of “Choice of the Deathless” and the “Craft Sequence” novels, nominated for the John W Campbell Best New Writer Award, the XYZZY award,

Continue Reading...



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“Zombie Exodus” out on Steam, 25% off during launch week

We’re happy to announce that one of our bestselling Hosted Games, Zombie Exodus, is now available on Steam for Windows, Mac, and Linux. Buy it today for 25% off the regular price! Zombie Exodus is an interactive survival novel by Jim Dattilo (author of A Wise Use of Time). It’s over 700,000 words long. It starts with a daring escape from a zombie-infested city; it ends at Zombie Exodus, when a horde of zombies swarms outlying settlements like locusts. We’ve published a number of popular games on Steam under our “Choice of Games” label, and earlier this year we published

Continue Reading...



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How to Build a Hydra



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Emily Short: IF Comp 2015: Two Twine Shorts

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Doug's World: A Figure Met in a Shaded Wood (review)



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The Digital Antiquarian: Plundered Hearts

Amy Briggs first discovered text adventures during the early 1980s, when she was a student at Macalester University in her home state of Minnesota. Her boyfriend there worked at the local computer store, and introduced her to the joys of adventuring via Scott Adams’s Ghost Town. But she only became well and truly smitten — […]

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Mind the Gap



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Thursday, October 22, 2015

Wade's Important Astrolab: IFComp 2015 review: Taghairm by Chandler Groover



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Undo Restart Restore: Clint Eastwood never wore anything like this

This is the fifth article in the Back to the Future theme week series. Contains spoilers for the first film. Common writing advice is to always avoid clichés, but that's too simplistic to accept as a universal rule. Clichés and sterotypes serve to support another advice: Show, don't tell. The main purpose of stereotypes in Continue reading Clint Eastwood never wore anything like this


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Doug's World: Grandma Bethlinda's Variety Box (a review)



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Sibyl Moon Games: Regular posting will resume 11/19

Dear everyone,

Despite my very best efforts, I can’t juggle everything in my life right now simultaneously. I’m getting married in November, and I have to set a few balls down until the wedding is past.

This means I’m shifting from a regular posting schedule to an irregular posting schedule. … Keep reading



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Doug's World: The King and the Crown (a review)



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The Rings of Kether – Part 1

  #15 The Rings of Kether Corruption is rife in the Aleph Cygni system and the flow of the illicit narcotic Satophil-d from the spaceports of the planet Kether has grown to enormous proportions. Several attempts have been made to crack the notorious drug rings of Kether, with no success. Now the Galactic Federation has entrusted […]

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These Heterogenous Tasks: A Year Without Zombies 10: Necrotic Creep

Oy. An impending overseas move, a death in the family and the onset of winter have me in a low mood, without much of a taste for new media offerings. (Also, my primary gaming machine is going to be inaccessible … Continue reading


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sub-Q Magazine: Author Interview: Chandler Groover

Chandler Groover is a New York-based author of both novels and interactive fiction. His work includes the novels What Happened at Heath-Cliff Hall and Finnian’s Fiddle, as well as the games Hunting Unicorn and Toby’s Nose. This interview took place by instant messenger on 7 October 2015.   Kerstin Hall: In addition to your interactive fiction, […]

The post Author Interview: Chandler Groover appeared first on sub-Q Magazine.



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Consequences over Process



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Emily Short: IF Comp 2015: Koustrea’s Contentment (Jeremy Pflasterer)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Wednesday, October 21, 2015

These Heterogenous Tasks: IF Comp 2015: The King and the Crown

The King and the Crown (Wes Lesley) is a very short one-room game, mostly concerning the traditional parser activity of searching the scenery for hidden stuff. The tone is self-consciously goofy medieval fantasy, light-hearted but a bit too stale to … Continue reading


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Undo Restart Restore: Where we're going we don't need roads

This is the fourth article in the Back to the Future theme week series. Welcome to the future! In the movie Back to the Future Part II (1989) the protagonists travel to the future, to the distant date October 21, 2015. That day is today, so we'll have a look at what parser interactive fiction Continue reading Where we're going we don't need roads


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what will you do now?: Elsewhere

By Stacey Mason (IFDB; play here)A little break from IFComp games - I found this game thanks to...

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Storycade: Point and Click: Fran Bow

Fran Bow

Fran Bow is a point-and-click game about a little girl named Fran who goes on an Alice in Wonderland style journey to locate her pet, uncover her parents’ killer, and eventually find happiness. I first heard about Fran Bow when the developer, KillMonday Games, was trying to get it Greenlit after a successful IndieGOGO campaign. […]

The post Point and Click: Fran Bow appeared first on .



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CYP#4: Sims Complete!

And with that, Sims’ story is complete. He might have had a rough go of it in INFECTED, but with your help, he’s ready to kick some undead ass in the next book! Up next? Hefty.

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The Different Accidents of Life



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Emily Short: IF Comp 2015 Roundup

I have now reviewed all the comp games I am going to review, though some of the reviews have yet to be published. Most recent years I’ve done an end-of-comp roundup (2014, 2013, 2012, 2011, 2009, 2008, 2007) in which … Continue reading


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Burning Up Flint by Laurann Dohner

A TBR Challenge 2015 review. Rape, selling off the dying heroine, branding her... and yet the whole thing is so boring.

The post Burning Up Flint by Laurann Dohner appeared first on HOT SAUCE REVIEWS.



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Emily Short: IF Comp 2015: Duel (piato)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Tuesday, October 20, 2015

Doug's World: Forever Meow (a review)



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Undo Restart Restore: Shark still looks fake

This is the third article in the Back to the Future theme week series. The parser is a curious piece of technology. Since its first appearance about 40 years ago it has survived almost unchanged to this day, apart from superficial improvements. Parsers come in two generations of sophistication. The first generation is the now Continue reading Shark still looks fake


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Sibyl Moon Games: Back Thursday

Despite my best intentions, no Monday post (or makeup post today) this week. Back Thursday.



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Doug's World: Duel (a review



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After All It's Not Easy



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Updated Resume/VC: Freelance Game Writer/Editor (English)

To see the new resume, click the Resume/CV tab above and select the link under Game Writing (or just click here). The new resume includes updated information, a cleaner layout and a clearer focus on my specialist areas: history, mythology, fantasy, and the early 20th century. The credits list has been pared down to reflect […]

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The Countess and the Cowboy by Elizabeth Lane

It's the same old Western romance, but the hero's dumber than usual.

The post The Countess and the Cowboy by Elizabeth Lane appeared first on HOT SAUCE REVIEWS.



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Emily Short: IF Comp 2015: The Problems Compound (Andrew Schultz)

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at … Continue reading


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Emily Short: Guest post: Kane County reviewed by SA

The following review is the result of a trade. Gamebook author SA asked me to review their work, and I agreed, if SA would in turn review a currently-running IF Comp game. Here is SA’s review of Kane County, which … Continue reading


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Emily Short: Windhammer Prize 2015: Instrument of the Gods (SA)

The 2015 Windhammer Prize is now running, which means you can download and play any of the 16 PDF gamebooks entered; if you play a reasonable number of them, you may also judge the competition by submitting a list of … Continue reading


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