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If the characters are sensible, this story would end on a high note by page 50. So, they are not sensible, and I am not happy.
The post Strangers at the Altar by Marguerite Kaye appeared first on HOT SAUCE REVIEWS.
More like The Bore.
The post The Bitch by Jackie Collins appeared first on HOT SAUCE REVIEWS.
This is a readable story, but a bit too precious for me. The dead horse of a plot kind of spoils the fun too.
The post The Duke’s Guide to Correct Behavior by Megan Frampton appeared first on HOT SAUCE REVIEWS.
When I was working on “Does Canned Rice Dream of a Napkin Heap?”, I wanted (besides making a really cool game) to gain enough skill with Unity and C# that I could move forward on my commercial game project (aka Sunflower, because code names … Keep reading →
The Stud is pretty tame by today's standards, but it can still make for a pretty decent time killer if you are really that bored.
The post The Stud by Jackie Collins appeared first on HOT SAUCE REVIEWS.
submitted by username-proxy [link] [comment] |
This one is indeed terrifying, but for all the wrong reasons.
The post Here Be Nightmares by Julya Oui appeared first on HOT SAUCE REVIEWS.
This book has issues... some not so good ones, but some good ones as well. And it makes me laugh out loud, so that's good.
The post Sinfully Ever After by Jayne Fresina appeared first on HOT SAUCE REVIEWS.
submitted by bgny [link] [comment] |
submitted by bgny [link] [comment] |
submitted by bgny [link] [comment] |
I was thrilled when Zoe Quinn accepted my team’s pitch for #Antholojam, which had a game creation window from November 19 to December 19. Our initial plan for responsibilities looked something like this:
Caelyn Sandel – Art, writing, and design
Carolyn VanEseltine – Programming, design, and additional … Keep reading →
Alan v2 is very obsolete. It might work for you but I strongly advice you to migrate to Alan v3. If you are starting from scratch with a new game, there is no choice.
If you want to carry some work with you there is a guide for conversion and a tool (in the SDK:s) to do the bulk work.
Here are some material on Alan v2
Again, Alan v2 is obsolete! Thank you for upgrading!
A reunited exes story with some of the more annoying tropes around... and is still a fun read nonetheless? I'm speechless.
The post Love by Design by Lisa Watson appeared first on HOT SAUCE REVIEWS.
Red Cedar Press has just released a holiday short in the new Decide Your Destiny line of game book we're planning to release in 2015. These are "choose your own adventure" style game books written for a YA and adult audience. This holiday short is titled "The Kringle Murders" and is a short Christmas-horror. It's only $0.99 on Kindle and is also available on Kindle Unlimited and the Kindle Lending Library.
As this is intended to be a sneak peek of what we have to offer in 2015 and this board is a collection of some of the more avid game book fans I've seen, I would welcome any constructive comments/criticism so we can improve the line for 2015.
Note: The cover is still under development and will be uploaded when complete. What you see now is just a placeholder.
submitted by Ondskapt666 [link] [comment] |
submitted by Ondskapt666 [link] [comment] |
Freedom fighters! Ships! Sword fights! Well, scratch that, toss them away from a more typical story instead. Sigh.
The post Destiny’s Captive by Beverly Jenkins appeared first on HOT SAUCE REVIEWS.
Brace yourself: a Modern story with no Madonna/whore complex, no ridiculous accusations of betrayal, no stalking, just... romance.
The post The Playboy of Pengarroth Hall by Susanne James appeared first on HOT SAUCE REVIEWS.
The way authors used 'analog' mechanics to produce stories beyond the junctions/sections-turn-tos always intrigued me.
The Fighting Fantasy's combat mechanics, for example, but also the unique mechanics in the books, such as the Firetop Mountain's keys code, without which you could not physically progress.
Others included having to write down clues from earlier parts of the story as 'key's or passcodes to be deciphered at specific junctures.
Does anyone else have favorite or well-used mechanics in gamebooks? Digital technology renders them all moot, of course, but they are still interesting from a puzzle standpoint.
It has ships and murder, and yet I feel like I'm trapped in some kind of wake where I don't even know the fellow who died.
The post Alanna by Kathleen Bittner Roth appeared first on HOT SAUCE REVIEWS.
So, how much do you like staring at an author's belly button?
The post Last Breath by Tunku Halim appeared first on HOT SAUCE REVIEWS.
A while back, I wrote a post about the experience of learning something hard and new. I used two specific examples that were difficult for me: learning pointers in C last year, and learning classes in C# this year.
Now that I understand pointers and classes, I can see … Keep reading →
[Bracket] Games is trying to make an adventure game, a narrative adventure about searching for clues and evidence in what may be just a disappearance or something more. Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue: Through these dialogue choices, as well as through decisions made outside of dialogue, […]
The post Kickstarter: [Bracket] Games “To Azimuth” appeared first on StoryCade.
Emily Short just revised the “Reading IF” section of her website. It’s now an excellent survey of what has been done so far with interactive fiction, examining different interfaces, plot structure and narrative, characters and conversation, and so forth. If you’re interested in parser game design, it’s definitely worth … Keep reading →
Irritant's Babysitter is a more accurate title for this story, but I guess it won't be as marketable.
The post Innocent’s Champion by Meriel Fuller appeared first on HOT SAUCE REVIEWS.
Thin is beautiful, and if we aren't thin, we won't get that hot guy to fall in love with us! Whatever, give me my chocolates.
The post Big Girl Panties by Stephanie Evanovich appeared first on HOT SAUCE REVIEWS.
I’m running a long-form text adventure game jam called ParserComp, and I’ve been writing an accompanying series of articles about how to write parser games in Inform 7.
Perhaps because I’ve been steeped in mechanics, this article is a particularly mechanical look at game design – what … Keep reading →
Oh, we have an almost winner here. Never mind, here's all my hugs and kisses anyway.
The post Outlaw Hunter by Carol Arens appeared first on HOT SAUCE REVIEWS.
OH YES.
The post Vegas, Baby by Theodora Taylor appeared first on HOT SAUCE REVIEWS.
At this point, the Welcome to Adventure series provides a quick-start understanding of:
This is the sixth in a series of quick-start Inform 7 tutorials using examples from Colossal Cave Adventure. More information about this tutorial series can be found here: A Quick-Start Guide to Inform 7.
In the early days, many text adventures relied upon a scoring system to … Keep reading →
Jane Feather almost returns to top form here. This one has a heroine that breaks all the rules, shame that the tale doesn't entirely deliver.
The post Trapped at the Altar by Jane Feather appeared first on HOT SAUCE REVIEWS.
The real magic show here is how the author can send me into a bored stupor in such a short time.
The post Abracadaver by Laura Resnick appeared first on HOT SAUCE REVIEWS.